![]() ![]() Fusion 360 falls in the top down assembly category, although technically you could also use Fusion 360 as a Bottom-Up assembly. On the other hand, we have “Top-Down Assemblies” which means you start with an assembly file and build all your parts within the context of the assembly. If you change one part, you’d better know which other parts will be affected by the change and make sure that they are also updated accordingly. together because you designed them to fit together. There is NO link created between parts, so the parts fit (keyboard shortcut “f6”) Makes the current file fill the screen. The essence of the “Bottom-Up Assembly” Technique is that each part is created individually, and then all the parts are inserted into an assembly document and constrained to each other. If you’re coming from Autodesk Inventor or another CAD program then you’re likely already familiar with it. This is the traditional assembly modeling technique. Let’s take a look at Re-arranges screen to look at selected object. Bottom-Up VS Top-Down Assembliesīefore we dive right into the world of bodies and components it’s important that you understand the difference between Bottom-Up Assemblies and Top-Down Assemblies – which will help you better understand WHY Fusion 360 is set up the way it is. Whether you’re an experienced CAD user coming from Autodesk Inventor or SolidWorks, or you’re completely new to the world of 3D modeling, this is the place to start.īy the end of this article, you’ll have a solid understanding of the difference between Bodies and Components and we’ll talk about the dubbed Fusion 360 Rule #1 and Rule #2. In this instance, we now have a part, with multiple bodies.Understanding the difference between bodies and components is an important first step to becoming proficient in Fusion 360. How to override weight of an assembly component in Fusion 360 How can I force-overwrite the mass of a purchased assembly part so that the total mass of the assembly corresponds to reality You cannot override physical properties of a component in Fusion as in Inventor iProperties. In this design, our surface body has no use, so take note as I select this and hit delete, we now have a warning that a feature is referenced to this body, so let's hit cancel. However, you can help yourself with a simple trick - assigning. I’ve had a couple of calls, on our tech line this month, asking if it’s possible to save an assembly as a single part file. A good alternative in cleaning up our bodies, is simply, selecting the body, right-click and select remove. For users who are on ST10 or Solid Edge 2019 the answer is yes. Solid Edge refers to this as a One Body Assembly, and it is part of the Insert Part Copy command. ![]() ![]() What's great about remove, is we can bring back our surface body, by simply deleting the remove-body feature. So if I hit delete, here it is again, and hitting undo. Fusion 360 includes integrated Assembly modelling, Motion studies, Rendering and FEA tools to help users analyse design before making it. As document management is built into the platform, files are automatically backed up to the cloud.įrom here we can now turn our part into a full-blown mechanical assembly, to do that, let's start with our case bottom, selecting the body, right-clicking, and select, create components, from bodies. We now have our first component placed here. ![]()
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